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Brainrot

2D point-and-click horror game made in Godot and published on itch.io

Brainrot is a 2D survival point-and-click horror game. You must keep the monster hiding right in front of you soothed and stable as you try to kill it slowly. This was done for one of the PIGSquad's Summer Slow Jams of 2020, with the theme of "Don't Let it Out."


Contributions
  • I was the sole programmer of the project. I programmed the gameplay, including the game mechanics and the monster's health system, and the UI, including the menus and feedback for the player.

  • I designed the mechanics of the game, with feedback from the artist and musician. It was inspired by games such as Five Nights at Freddy's with the lack of free movement and semi-opaque mechanics to keep enemies away.


Takeaways
  • Working with a musician to create a setting neither of us were entirely sure how to convey was a fascinating process. Iterating over tracks to make them feel creepy and nerve-wracking was a great experience for all of us on the project.

  • This project was certainly a lesson in overscoping. A lot of the mechanics were confusing and non-intuitive for players, and there was not enough feedback to tell them if they were doing something right or wrong. It was also a pain to program all of them, as it was all in one monolithic file and I had yet to learn how to organize code properly.

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